Saturday, March 12, 2011

Author Interview - Littluns: And the Book of Darkness by Mark Glamack

Q.) Describe your book in five words or less.
A.) A journey beyond your imagination.

Q.) How did the ideas for your books come to you?
A.) The ideas and creativity just come to me. With "Littluns" I was inspired from God to fill a void, with "Littluns" created for a world in need. As only one example: for some time now, many parents, and others, have voiced their concerns about popular books that send the wrong messages to impressionable minds. Most of these people talk about their concerns, but few new options exist that have any appeal to both Christian and secular; young adult and grownup readers. Recent books that have widespread interest have become more a peer issue than anything of substantive value. Some of these works have significant dangers where, as one example, some people would have everyone believe that there is good and bad evil, which for any aware thinking person is not possible. Hopefully most parents can explain the difference, and hopefully young and old alike will discover the alternative, “Littluns.” The ideas come with purpose.

Q.) What is the hardest part of writing for you? What's the easiest?
A.) There's nothing about the writing process that comes easy to me. "Littluns" took me twelve to fourteen hour days seven days a week for over three years to complete. That includes the sixty-three color illustrations throughout the four-hundred and eleven pages of this epic adventure. For me to do this I had to have complete focus and dedication.

Q.) What's next for you? Are you currently working on or have plans for future projects?
A.) There may be a sequel or two of "Littluns." There are also talks of a motion picture, but that would take
at least five to six years or more to happen. To write "Littluns" I had to shelve my other six projects, so
it all really comes down to what readers want that will determine what I do next.

Q.) Why did you choose to write for specific genre?
A.) Animation is fantasy that can take an audience into reality and truth like no other art form; the ultimate metaphor. I created an animation-like novel in "Littluns" that does just that and more between-the-lines for "Young Adult and Grown-up readers looking to discover a very different reading experience.

Q.) What's it like hearing that readers are eagerly awaiting your book's release date?
A.) It will be wonderful when "Littluns" becomes a household name with the first book "Littluns: And the Book of Darkness." When that happens and readers eagerly await a sequel to "Littluns," I will have to go back into isolation and give it to them, and I will be glad to do so.

Q.) What is one question that you've always wanted to be asked in an interview? How would you answer that question?
Q.) What makes "Littluns: And the Book of Darkness" a very different experience like no other book out there?

A.) Read all five pages from the TABS at the top of our Blog at Littleuns Blog

1. "Littluns" has become very personal experience for each reader.

2. "Littluns" is written for everyone blurring the line-in-the-sand between Christian and secular readers looking for the truth of it all.

3. "Littluns" is an animation-like novel in fantasy that takes readers into reality and truth.

4. "Littluns" is a one-of-a-kind book, that in many ways is like watching a movie, but is really a novel that can only be read.

5. "Littluns" has quality second to none at a price that no traditional publisher could or would offer. Quality is expensive.

6. "Littluns" is entertainment at its best in; a nonstop journey and adventure of a lifetime.

Q.) What was your road to publications like?
A.) I was forced to self-publish when traditional publishers would not print “Littluns” in color; would NOT print in the USA, and insisted on doing (antiquated) business as usual. Because of their overhead and business model, they would have needed to charge much more for such a book. I created a novel that is affordable and a truly very different reading experience that readers have never experienced before, with quality second to none. Now it’s up to readers to decide for themselves if “Littluns” adds value in their lives.

Imagine an independent publisher offering its readers more than any traditional publisher could or would. We did and published with content and quality second to none. See for yourself at click on the TAB at the top of the page “Breaking All The Rules.” The result is “Littluns,” a family friendly animation-like novel for grown-ups of all ages.

Author Bio:

Mark Glamack is an animator, businessman, director, producer, writer, and patented inventor. He has worked in every area of the animation industry. Over the last twelve years he has created, written, and developed two motion picture projects and a television series. Also, he invented (Scoreguide) which doubles as a marketing tool that brings commerce to the golfer and the golfer to commerce. It also provides low cost advertising for the Dot-Com market. Currently Mark is the creator, author, and Illustrator of the novel “Littluns, AND THE BOOK OF DARKNESS” the “Mom’s Choice Awards” Gold, winner for 2009, and the “Dove Award” winner for 2010.

From 2000 to 2003, Glamack dedicated full time developing a new means for reversing runaway productions. This new process and invention blends a far-reaching business model with the technology that supports it. When implemented, it will reduce production costs from between one-quarter to one-half or less the costs anywhere in the world. Instead of a company sub-contracting their work overseas, they will be able to contract to a U.S. studio across town. Also, in the not too distant future Internet companies will need low cost, high quality content if they ever hope to compete in a global marketplace.

From his early beginnings at Walt Disney Productions, Glamack experienced a level of quality unprecedented in the industry and the attention to details needed to achieve it. He also worked on the animated classic “The Jungle Book" and animated many of the special effects for the combination live-action/animation “Bed-Knobs and Broomsticks.” He also worked on the EPCOT promotional film, animation inserts for “The Wonderful World of Disney,” and “The Story of Walt Disney,” a Disneyland attraction.

Drafted out of Disney to serve in the Viet Nam War, Glamack spent a year as a medic with the First Air Cavalry Division based thirty miles from the DMZ. Glamack also photographed and directed an ambitious documentary entitled “Is Freedom Just a Word?” He was awarded the Bronze Star.

Back home in the United States, Glamack continued his career working on countless projects for Hanna-Barbera, Filmation Associates, Film Roman, HBO, Metro-Goldwyn-Mayer, and others. Some of the titles he has animated, directed or produced are: “All Dogs Go To Heaven”, “Life with Louie”, ”He-Man and Shera-Princess of Power”, “Oliver Twist” “Bobby’s World”, “Zazoo – U”, “Spawn”, “Yogi Bear”, “Scooby-Do”, “Tom & Jerry”, “Dyno-Mutt”, “Future Flipper”, “G.I. Joe”, “A Flintstone Christmas”, “Last of the Curlews”, the animated inserts for “That’s Entertainment II”, and many more. Also, the direct to video projects; “Gen 13”, “Christmas Classics”, “Tom Sawyer”, “All Dogs Christmas”, and “All Dogs Go To Heaven”, In 1999 he was nominated for an Emmy in the Outstanding Special Class–Animated Program for “Life with Louie”.

In 2002, Glamack completed his sixth term as Governor for The Academy of Television Arts & Sciences.

During those years he created the Over One Hour Program Category for animation and the first annual individual achievement awards’ categories (Emmy’s) for Animators / Background Artists / Background Stylists / Layout Artists / Production Designers / Storyboard Artists / and Voice Over talents. In 1996, he successfully brought the daytime Emmy awards structure for animation consistent with primetime.

Appointed by the President as Vice-Chair for the ATAS Activities Committee 1991 – 1992, and later served on the Budget, Awards, and Membership Committees.

Born and raised in Rochester, New York, Glamack attended Art Center College of Design, UCLA, PCC, Sherwood Oaks Experimental College and various animation courses.

Mark Glamack’s philosophy includes the belief that future business successes in the entertainment industries will depend largely upon our abilities to compete on a global level through competitive production costs. “Also, we need to positively motivate, educate, enlighten, and inspire through entertaining content with more positive celebration to the human spirit.”

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